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Poker jargon starting with C From Wikipedia, the free encyclopedia
Poker jargon:
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A -
B -
C -
D -
E -
F -
G -
H -
I -
J -
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M -
N -
O -
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Q -
R -
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T -
U -
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W -
X -
Y -
Z
- call
-
To match the current bet amount, maintaining
one's interest in the pot. See
call.
- calling station
-
A weak player who frequently checks and calls,
but rarely raises.
- cap
-
A limit on the number of
raises allowed in a betting round. Typically three or four (in addition
the
opening bet). In most casinos, the cap is removed if there are only two
players remaining either (1) at the beginning of the betting round, or (2) at
the time that what would have otherwise been the last raise is made.
- cards speak
-
Describing a split-pot game, one without a
declaration.
-
A common house rule stating that properly
shown hands at showdown may be read by anyone, and need not be announced.
See
cards speak.
- case card
-
The last available card of a certain
description (typically a rank). The only way I can win is to catch the
case king., meaning the only king remaining in the deck.
- cash plays
-
See "money plays".
- catch
-
To receive needed cards on a draw. I'm down
300--I can't catch anything today. or Joe caught his flush early, but
I caught the boat on seventh street to beat him. Ofteen used with an
adjective to further specify, for example "catch perfect", "catch inside",
"catch smooth".
- catch up
-
To successfully complete a
draw, thus defeating a player who previously had a better hand. I was
sure I had Karen beat, but she caught up when that spade fell.
- cat-hop
-
In
five-card draw, a longshot draw requiring two desired cards to make a
hand, specifically drawing two cards to a
straight or
flush, or drawing two cards to a small pair and kicker to make a full
house.
- center pot
-
The main pot in a
table stakes game where one or more players are all in.
- Charlie
-
Third player to the dealer's left. See "Able,
Baker, Charlie".
- chase
-
To continue to play a
drawing hand over multiple betting rounds, especially one unlikely to
succeed. Frank knew I made three nines on fourth street, but he chased
that flush draw all the way to the river.
-
To continue playing with a hand that is not
likely the best because one has already invested money in the pot.
- check
-
To bet nothing. See
check.
-
A casino chip.
- check out
-
To fold, in turn, even though there is no bet
facing the player. In some games this is considered a breach of etiquette
equivalent to folding out of turn. In others it is permitted, but frowned
upon.
- check-raise
-
To check, and then raise someone else's
open. See
check-raise.
- cheese
-
A poor hand. Throw that piece of cheese in
the muck and move on to the next hand.
- chip
-
A token representing money used for betting.
- chip along
-
To bet or call the minimum required to stay in,
often done with little or no reflection. See also "white check".
- chip declare
-
A method of declaring intent to play high or
low in a split-pot game with declaration (see
declaration).
- chip up
-
To exchange lower-denomination chips for
higher-denomination chips. In
tournament play, the term means to removing all the small chips from play
by rounding up any odd small chips to the nearest large denomination, rather
than using a chip race.
- chip race
-
In
tournament play, the act of removing all the small chips from play by
dealing random cards to players holding odd chips, and awarding a proportional
number of larger chips to the highest-ranking cards. See
chip race.
- chop
-
To split a pot because of a tie, split-pot
game, or player agreement.
-
To play a game for a short time and cash out;
see "hit and run".
-
A request made by a player to a dealer after
toking a large-denomination chip that he wishes the dealer to make change.
-
To chop blinds.
- chop blinds
-
An agreement between neighboring players having
posted
blinds that if all other players fold to them, they will each retrieve
their respective blind amounts and discard their hands rather than playing out
the hand. This is done to avoid excessive charges by the casino for small
pots. It is generally frowned upon by casinos, so it usually takes the form of
the small blind folding, and then the player with the large blind refunding
the small blind amount while the dealer isn't looking. Agreement must be made
ahead of time.
- closed
-
Describing a betting round, the condition
that no player is eligible to raise, either because the last raise was
called by all players, or because the cap was reached.
-
Describing a poker game, one in which each
player's cards are concealed from all opponents. See
closed.
- coffeehouse
-
To make annoying smalltalk during a game, to
make comments about a hand in progress, or to make deceptive comments about
one's own play.
- cold
-
Consecutive, as in I caught three cold
spades for the flush.
-
Unlucky, as in I've been cold all week.
- cold call
-
To call an amount that represents a sum of bets
or raises by more than one player. Alice opened for $10, Bob raised
another $20, and Charlie cold called the $30.
- cold deck
-
A deck previously arranged to produce a
specific outcome, then surreptitiously switched into the game. Called "cold"
because such a deck switched in during play will not have been warmed by the
dealer's hands. I can't believe Jim got those four kings the same time I
got four sixes--it was like being cold-decked. Also "ice".
- collusion
-
A form of cheating involving cooperation among
two or more players. See
collusion.
- color change, color up
-
To exchange small-denomination chips for larger
ones.
- combo, combination game
-
A casino table at which multiple forms of poker
are played in rotation.
- come bet, on the come
-
A bet or raise made with a
drawing hand, building the pot in anticipation of filling the draw.
Usually a weak "gambler's" play, but occasionally correct with a very good
draw and large pot or as a semi-bluff.
- community card
-
A card dealt face-up to the center of the table
(not to any one player's hand), which can be used in some way by multiple
players according to specific game rules. See
community card,
community card game.
- completion
-
To raise a small bet up to the amount of what
would be a normal-sized bet. For example, in a $2/$4 stud game with $1
bring-in, a player after the bring-in may raise it to $2, completing what
would otherwise be a sub-minimum bet up to the normal minimum. Also in limit
games, if one player raises all in for less than the normally required
minimum, a later player might complete the raise to the normal minimum
(depending on house rules; see
table stakes).
- connectors
-
Two or more cards of consecutive rank.
- countdown
-
Especially in
lowball, two hands very nearly tied that must be compared in detail to
determine a winner, for example, 8-6-5-3-2 versus
8-6-5-3-A.
-
The act of counting the cards that remain in
the stub after all cards have been dealt, done by a dealer to ensure that a
complete deck is being used.
- counterfeit
-
Most often used in
community card games, a card appearing on the board that doesn't change
the value of one's own hand, but that makes it much more likely for an
opponent to tie or beat you, often because it duplicates what was previously a
valuable card in your hand. Also "duplicate". See
counterfeit.
- cow
-
A player with whom one is sharing a buy-in,
with the intent to split the result after play. To "go cow" is to make such an
arrangement.
- crossfire
-
See "whipsaw".
- crying call
-
A call made reluctantly on the last betting
round with the expectation of losing (but with some remote hope of catching a
bluff).
- cutoff
-
The seat immediately to the right of the dealer
button. Also "pone".
(This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.)
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